The struggles of making a game using @opengl nowadays as a small indie developer.
TLDR: it& #39;s become unusable and nobody gives a shit 1/N
#gamedev #indiedev
TLDR: it& #39;s become unusable and nobody gives a shit 1/N
#gamedev #indiedev
Video driver crashing in our game on @IntelGraphics . Reported test case, no shits given, they closed the forum topic
2/N
2/N
The @Steamworks Steam Overlay has been crashing our game on older Intel GPUs for years now. Reported the issue, nothing changed
3/N
3/N
@Razer Cortex has an FPS overlay that, when enabled, lowers the performance of the game by 70%, while the FPS counter is unreadable because flipped/inverted
video: https://www.dropbox.com/s/mm74fend8rfq3dm/Video%2024.03.2021%2C%2009%2035%2047.mov?dl=0
4/N">https://www.dropbox.com/s/mm74fen...
video: https://www.dropbox.com/s/mm74fend8rfq3dm/Video%2024.03.2021%2C%2009%2035%2047.mov?dl=0
4/N">https://www.dropbox.com/s/mm74fen...
And so many other apps that inject themselves into the OpenGL dll and break stuff. Overclocking software, streaming software, too many to list.
Bottom line: there used to be a sweet spot in time where using OpenGL would get your game on most platforms. Not anymore. Use DirectX.
Bottom line: there used to be a sweet spot in time where using OpenGL would get your game on most platforms. Not anymore. Use DirectX.