I'm too impatient for Resident Evil (2015). I love the atmosphere and I don't think I've played anything like it before but man it feels dragging. [early spoilers for Resident Evil HD Remaster]
Cutscenes being triggered randomly in the mansion confuses me as hell. I don't get the point of the game and I know I'm supposed to feel like this because the game doesn't wanna clarify everything through dialogues / written language-
and confusion is exactly what the characters would feel in that situation. But I'm feeling this to an extent that I don't even know what my objective is. Like, I highly doubt the rescue service would just enter a mansion and spread out in the whole building-
everyone minding their own businnes.. Especially if there are only 2 people left, there's blood and zombies everywhere, they would stick together and stick to a plan of how they wanna comb through the mansion. Risking your lives by not doing so makes me snap out of the experience
Also, there are a lot of design choices that I appreciate on an artistic level, like the the camera angles. I love them! But they are also oversaturated and therefore annoying because the camera angle sometimes switches 3 times within half a second
It makes me lose the ability to orientate myself in space which - so far - seems to be pretty important in this game.
Another example would be the ink ribbons. Undoubtedly an interesting and uncommon design choice which fits the atmosphere so well! However, they make me do the same things over and over again when I run out of them, so I think it's debatable whether they are necessary or not.
Anyway, I spent a few hours playing the game and while I think it's actually pretty good, I don't think I'll be continuing playing it due to seemingly unnecessary punishments through (outdated?) game mechanics.