New year& #39;s resolution:
Find time to code graphics, no matter how busy things get!
This will be a #100DaysOfCode challenge.
I start with D3D12 samples but hopefully follow up by Vulkan shortly thereafter.
#100DaysOfCode #PersianNewYear
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Find time to code graphics, no matter how busy things get!
This will be a #100DaysOfCode challenge.
I start with D3D12 samples but hopefully follow up by Vulkan shortly thereafter.
#100DaysOfCode #PersianNewYear
With luck, I will push my code to github on a daily basis and if possible provide the output here.
To learn the ways of D3D12, I use the following resources extensively:
MSDN & F.Luna intro to DirectX
Link to F.Luna book: https://amzn.to/3lyG4nc ">https://amzn.to/3lyG4nc&q...
MSDN & F.Luna intro to DirectX
Link to F.Luna book: https://amzn.to/3lyG4nc ">https://amzn.to/3lyG4nc&q...
Day 1:
Starting with a texturing exercise on a waves sample that took longer than I want to admit :)
Link to code: https://bit.ly/3c7v90W ">https://bit.ly/3c7v90W&q...
Starting with a texturing exercise on a waves sample that took longer than I want to admit :)
Link to code: https://bit.ly/3c7v90W ">https://bit.ly/3c7v90W&q...
Also using my more recent textured-crate sample:
https://bit.ly/38ZSU97 ">https://bit.ly/38ZSU97&q...
https://bit.ly/38ZSU97 ">https://bit.ly/38ZSU97&q...