I wrote about Call of Duty: Cold War. There& #39;s some stuff about features I liked and didn& #39;t. But I also tried to focus on whether correctly identifying the game as marketing for endless war is a fruitful exercise. https://www.washingtonpost.com/video-games/reviews/call-of-duty-cold-war-review/">https://www.washingtonpost.com/video-gam...
h/t to @iboudreau for a thoughtful back and forth a few days ago that made it& #39;s way into the piece. Ended up cutting this, but it was an extension of that same thought.
This was another detail I cut but would like to get to at some point. There are tons of players who aren& #39;t attentive to "politics in games," but they are not a monolith.
Also, they need to put down Zombies mode.
It is a Frankenstein monster of features, an ugly snowball that’s been rolling for over a decade, more mud, stick, stone and old Band-Aids than snow. Nobody at Treyarch has been brave enough to stop it. https://www.washingtonpost.com/video-games/reviews/call-of-duty-cold-war-review/">https://www.washingtonpost.com/video-gam...
It is a Frankenstein monster of features, an ugly snowball that’s been rolling for over a decade, more mud, stick, stone and old Band-Aids than snow. Nobody at Treyarch has been brave enough to stop it. https://www.washingtonpost.com/video-games/reviews/call-of-duty-cold-war-review/">https://www.washingtonpost.com/video-gam...
"The story lives in a perpetual haze of ambiguity, an interpretive gray zone, less choose-your-own-adventure, and more draw-your-own-conclusions." https://www.washingtonpost.com/video-games/reviews/call-of-duty-cold-war-review/">https://www.washingtonpost.com/video-gam...