Last night I played @MQSalmon s #AModernPrometheus and folks, it was GOOD. It’s about the relationship between a creation & their creator exploring ideas of parenthood, identity and what it is to be a monster. Hell yeah!
https://mqsalmon.itch.io/prometheus 
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#TTRPG #IndieGame
A Modern Prometheus is built on the #Firebrands Framework by Meguey and D Vincent Baker. Firebrands games don't use dice to drive the story, instead using poignant and thematic questions that players ask of each other.
(I really like Firebrands it's SO GOOD!!)
So I played as the Creation and my friend Elena was the Scientist. At the start of the game, that’s all we knew about each other’s characters. The first minigame ‘Creating Monsters’ introduces us as players to the game, and us as characters to each other.
The questions in this minigame really set the scene of that exact moment the Creation comes to life. What I find interesting is that the Creation player establishes facts about the Scientist and vice versa, rather than establishing facts about your own character.
This works well, since the Scientist made the Creation, the Creation had no say in who or what they are. In addition, the Creation has a unique view and relationship with the Scientist and so establishes facts or discoveries that are new perhaps even to the Scientist themself.
This minigame (and the game as a whole) is very much ‘play to find out’. It’s exciting that way! The unique views and ideas each player has about this genre will inform how they view characters within it, so it’s far more interesting to have your character informed by ->
someone else’s views than you’re own. It’ll take your story places you’d never have guessed! Eg. I always think ‘big strong brute’ for a Creation. But since Elena established my character, I was a lean humanoid with v quick reflexes and eyes that moved unnaturally fast. How cool!
After you have created your Creation and Scientist, both players take turns choosing a minigame from their unique list. In each minigame we learn something about the Creation or the Scientist or both, in many ways.
What’s super cool about #AModernPrometheus is that when the Scientist chooses a minigame, the Creation becomes the NPCs (and vice versa). The minigames are structured in such a way that guides you to which NPCs are important, and ->
encourages you to tie them strongly to the existing story. Though the Creation was my main character, I found it super fun to play many characters within the story and be able to have different interactions with the Scientist.
The arc of the game leads up to a Final Confrontation, which players choose to enter at any time. This gave us a lot more freedom to take as much/as little time as we wanted, rather than worrying about wanting to get X amount of interactions or scenes in before the looming end.
As it was, not all of the minigames available got played before me and Elena decided it was time to meet the Final Confrontation. We had an exciting, surprising and very satisfying story with a very dramatic end!
And we can easily play again, reversing the roles and exploring the minigames we didn’t yet play. And even after that we can play again and again, creating new Creations and Scientists, playing minigames in different orders, creating different stories each time.
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