Another change with catcher operators: they are less efficient when stacked together.

Previously, the first catcher to interact with a projectile would win, and no other catcher would try to interact with said projectile.

This is no longer the case.
For example: if a Wamai is close to a Jager, previously, if the disk catch a projectile, the Jager will ignore said projectile.

Now, if the disk brings the projectile in range of the Jager ADS, the later will interact with it as well, wasting both the disk and the ADS.
Currently, this work with catchers from different ops (like Wamai Jager, or Wamai Aruni). Two Wamai disk won't interact with each others.
(we tried it with catchers from the same family, and trust me, seeing a projectile being moved around from a disk to another across an entire room is hilarious, but it was a bit much)
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