In the village of Kamura, hunters utilize Wirebugs for performing special hunting techniques.
By using Wirebugs, one is able to vastly modify their movements and attacks.
By using Wirebugs, one is able to vastly modify their movements and attacks.
Each hunter usually carries two Wirebugs with them.
Cooldown happens after each Wirebug use, and once that gauge fully recovers (meaning the Wirebug has returned to the hunter), it can be used again.
Cooldown happens after each Wirebug use, and once that gauge fully recovers (meaning the Wirebug has returned to the hunter), it can be used again.
Wirebugs launch a soft, strong filament from their abdomen.
Using that filament, a hunter may travel freely and openly throughout a field.
The three possible options of Wirebug movement are lateral, diagonal forward, and towards a targeted direction.
Using that filament, a hunter may travel freely and openly throughout a field.
The three possible options of Wirebug movement are lateral, diagonal forward, and towards a targeted direction.
The Wirebug filaments can make use of any particular weapon and its specific traits for special attacks known as a "Silkbind attacks."
Each weapon has multiple kinds of Silkbind attacks, some using one Wirebug gauge, and some using two gauges.
Each weapon has multiple kinds of Silkbind attacks, some using one Wirebug gauge, and some using two gauges.
Though a hunter always travels with two Wirebugs, catching a wild Wirebug in the field allows the hunter to hold up to 3 Wirebug gauges for the duration of a quest.
However, the wild Wirebug will leave the hunter after a set amount of time.
However, the wild Wirebug will leave the hunter after a set amount of time.
Hunters can also use Wirebugs to halt their momentum mid-air.
If another Wirebug is available, it can then be used while mid-air to change movement trajectory or to dodge a monster's attack.
If another Wirebug is available, it can then be used while mid-air to change movement trajectory or to dodge a monster's attack.
There are also Great Wirebugs, which reside near Jewel Lilies.
A hunter can release a Great Wirebug on any Jewel Lilies found in the field to inhabit them.
The set Great Wirebug will let the hunter move much further than a normal Wirebug can.
A hunter can release a Great Wirebug on any Jewel Lilies found in the field to inhabit them.
The set Great Wirebug will let the hunter move much further than a normal Wirebug can.
When a hunter takes damage and is knocked back, a Wirebug can be used to regain their footing and avoid any follow-up attacks that may be coming.
Many types of Endemic Life can be found in the fields.
Each has its particular ecology, and can be leveraged for a number of different useful abilities and effects.
Each has its particular ecology, and can be leveraged for a number of different useful abilities and effects.
The Spiribird, a Permabuffer, is recognized by its body's distinct covering of colored pollen.
hen coming into contact with the Hunter's Petalace on their wrist, it creates a strong fragrance which boosts a hunter's physical abilities.
hen coming into contact with the Hunter's Petalace on their wrist, it creates a strong fragrance which boosts a hunter's physical abilities.
The Clothfly, a Temp Buffer, is a creature which gives hunters a momentary boost to their physical abilities.
The Clothfly's powder gives hunters a defense boost for a period of time.
The Clothfly's powder gives hunters a defense boost for a period of time.
The Stinkmink, a Hunting Helper, can be captured and taken on hunts in a hunter's Helper Cage, and can be used as an item.
When the Stinkmink is used, it gives off a particular pheromone that attracts large monsters and draws them closer to the hunter.
When the Stinkmink is used, it gives off a particular pheromone that attracts large monsters and draws them closer to the hunter.
Spiribirds have different effects based on their colors.
Green ones raise your total health, yellow for stamina bar, red increases attack, and orange increases defense!
Special rainbow-colored Spiribirds also exist!
Green ones raise your total health, yellow for stamina bar, red increases attack, and orange increases defense!
Special rainbow-colored Spiribirds also exist!
A Hunter can take up to 2 buddies on a quest. The combination of Felyne and Canyne is up to you.
If more than 2 Hunters go on a quest together, they can bring one buddy each.
If more than 2 Hunters go on a quest together, they can bring one buddy each.
During the quest, ride your Palamute to move quickly through the map without using up stamina. Also, some items such as potions can be used while on the ride.
Palico will support your hunt with actions like healing, or setting traps. Their support-types will affect their learned actions and various attacks.
You can communicate with your buddies with options like "Shake" and "Play.", simply to admire their cuteness.
You can drift when you dash while riding your Palamute. Expertly maneuver your way around any map while chasing monsters!
Hunters can attack with their Palamute while riding it, unleashing a maximum of 3 attacks.
By using a Felvine Bulb, you can temporarily strengthen your Palico's stats. Their health will recover, support probability will rise, and dodge ability as well as attack power will also go up.
Hunters have bracelets called "Petalace" on them.
The hunter is given one by Hinoa at the start of the game, and as you progress, you will receive Petalace with different abilities from Fugen.
The hunter is given one by Hinoa at the start of the game, and as you progress, you will receive Petalace with different abilities from Fugen.
When the pollen on Spiribirds stick to the Petalace, the scent will spread and you will receive certain effects such as increase in health or attack.
There are various types of Petalace. Hunters switch them to increase their stats bar for attack, defense, health, and stamina.
Using a Petalace that merits an increase of health or defense will let you hunt safely, while one that specializes in attack will let you hunt quickly. Choose a Petalace that best suits your own hunting style!
Monsters enter Mountable State if a certain amount of damage is inflicted through Wirebug jump attacks, Silkbind attacks, fights between monsters, or using specific Endemic Life.
If you attack a monster in Mountable State at close range, you can bind it with Wirebugs and control the monster. This state is called Wyvern Riding. By riding the Wyvern, you can control the monster and move around the field.
If you ride the monster into a wall or an obstacle while Wyvern Riding, you can inflict damage and also bring the monster down.
You can use the monster to fight with other monsters, and perform unique attacks depending on the monster's characteristics.
While Wyvern Riding, running one monster into another will also force that monster into Mountable State, letting you change your ride!
Using the Puppet Spider will also render a monster into Mountable State.
If you find a Puppet Spider out on the field, be sure to pick it up!
If you find a Puppet Spider out on the field, be sure to pick it up!
While Wyvern Riding, you can run a monster into a wall or an obstacle up to 3 times. The more you bump, the more damage you inflict!
When a monster goes down after being run into a wall or an obstacle, it will be bound to the ground temporarily by the Wirebug. The monster's movements are heavily limited while bound.
Kamura Village is in danger!
During Rampage Quests, hunters must defend the village from the approaching hordes at the Stronghold.
During Rampage Quests, hunters must defend the village from the approaching hordes at the Stronghold.
At the Stronghold, hunters will find Installation Platforms where Hunting Installations such as ballistae and cannons can be placed. Repel monsters to level up the Stronghold, and boost the firepower of your Hunting Installations!
Apart from the main camp, hunters will be able to set up sub-camps around a locale for easier access during hunts. Using Wirebugs, hunters can move between camps in the blink of an eye!
Switch Skills that have been acquired by the hunter can be equipped by accessing the item box, in the village or at camp.
Switch Skills that have been acquired by the hunter can be equipped by accessing the item box, in the village or at camp.
Customize your personal hunting style by utilizing Switch Skills! You can switch out 3 skills at most.
When the last gate is destroyed by monsters, you will fail the Rampage Quest. Defend the Stronghold with all you've got!
Keep the last gate standing until time's up, or repel all Major Threats and Apex Monsters in the final horde to complete a Rampage Quest!
During a Rampage Quest, there are no restrictions on how many times you can faint. As long as you don't run out of time, you can keep rejoining the fight to help repel the onslaught.
Your friends from Kamura Village will also lend you a hand during the Rampage! Each villager has their own unique ability.