This entire thread of patents is the PS5's mesh rendering, Variable Rate Shading all wrapped in their Geometry Engine. It effectively, varies the detail of objects in virtual space, will procedurally generating high quality textures with objects closest to the game camera https://twitter.com/geronimo_73/status/1321898515791028225
What makes this better is that it rapidly culls unnecessary geometry on top what's stated above which is highly more performance than just VRS and mesh rendering. It takes a bit more effort to implement since it's all encompassing in it's algorithms. But you likely won't see
It utilized until second generation PS5 titles. It'll make sure devs get the prettiest level of assets on screen when viewed up close by the player at any given time without plumbing frame rates on a moment to moment basis.

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