i think it's interesting how a lot of the time, video game protagonists don't actually get much agency despite being... well, literally the protagonist.
typically, it's some thread of fate that sends them on their quest-- being 'the chosen one', a need to survive, or even just pure chance, none of which equate to an active choice. and even if the protagonist does agree to their quest, saying "yes" to an offer is a far cry from +
an active want to do something-- especially since these types of protagonists canonically accept any and all requests given to them (see: 100% completion leading to true endings/bonus content/etc)
this ties into them being game protagonists as well-- not only do they get little +
agency within the story, they are literally being controlled by an outside force. some games lampshade this, but ultimately, even though there are a set amount of canon choices they can make, you the player are still making these choices for them.
+
there isn't really a point to this thread, or a conclusion or anything, it's just something i've been thinking about for a while. also i like posting whole ass essays on twitter at five am i think it's funny
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