im gonna use this thread to show off some cool stuff im working on in my game.

to start: in image #1, is how the city skybox looks like ingame. image #2 is how the skybox looks if you noclip into it. image #3 is how the skybox looks like in the level editor.

#gzdoom
next up, is the first enemy of the game: the fruit puncher. it's a very simple melee enemy that runs up in your face and punches you with boxing gloves. can be easily dispatched, but are dangerous in groups, especially in higher difficulties. also explodes on death.
here's the first weapon you get in the game: the glowstick. it's primary is a charge up melee attack (which also makes the glowstick glow in your hand), and the secondary is a throwable that does decent damage but needs ammo.
there are no health pickups placed in the levels. instead, all enemies drop pickups based on how much health you have left. the health each pickup gives is different for each enemy. the # of drops can be multiplied if killed using a melee attack or when using a specific character
this is the 2nd weapon in the game. the "snack blaster" (name's a WIP) is the mandatory shotgun of the game. it's basically a nerf gun that shoots party snack mix at your foes. secondary does a triple shot (but i haven't coded that yet lmao)
the 3rd weapon i'll show off is the laser pointer. primary shoots slow moving laser projectiles with perfect accuracy. secondary is a charge up AOE attack (that i haven't coded yet lmao). also all of its shots can paralyze enemies.
ive got plenty more to show but ill stop right here for now. ill come back to this thread when ive got more to show.
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