BUT WAIT, STEVEN you might say!

HOW LONG DO WE ITERATE??? SURELY WE DONT JUST GO FOREVER

Well, no. A good rule of thumb, in my opinion, is:

(đŸ§”!) https://twitter.com/Silent0siris/status/1320002483184410628
* Core, experience-defining features: iterate as many times as you can, as long as you can. Stop when it’s ship time.
* Primary supporting features: 3 iterations after first implementation
* Secondary features: 2 iterations
* Tertiary features: implement, then iterate once.
* Never: throw something in without time planned to make an iteration on it. By which I don’t just mean balancing! I mean adjustments to the behaviors of the system, trying a new animation set, implementing a new resource meter, etc. Iterations probably take some code/anim/vfx.
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