The worst part about the Oculus Quest 2 news is that most people buying one are new to VR, and are unaware of how much their biometric data says about them. To them, it's "who cares if Facebook knows I'm playing Beat Saber?" since that's the level of tracking they're used to 1/11
A Stanford study shows that once there's a profile on you, both you and your emotions can be identified within seconds of watching a 360 video with a headset and controllers. But it gets creepier once full body and eye tracking is involved. 2/11
@kentbye: https://voicesofvr.com/954-stanford-study-shows-motion-tracked-vr-data-can-be-identifiable/
That's the nature of biometric data though, it's not an interpretation of your thoughts via a mouse, it's 1:1 information about your bodies conscious and unconscious reactions to stimulus. Anonymizing that data should be mandatory, yet Facebook is demanding a mandatory login 3/11
The CORE issue here, is that once your have a biometric profile, you can be identified from anonymous data, meaning Facebook could require a login for a few years, then stop, but they'll in theory have enough biometric data on you to pick your anonymized signature out. 4/11
Now, imagine how the public will view VR once they realize all of this? Imagine if this reckoning comes after mass adoption? This is why it is critical that future headsets prioritize privacy and anonymity as their #1 feature, not just for privacies sake but for public trust 5/11
WHEN this info starts to roll out, a lot of people will avoid ever getting into VR because of all the bad headlines about the privacy concerns behind Facebook VR. Until more companies start competing with Facebook headsets and prioritizing privacy, this only ends one way. 6/11
"okay, but so what if they can predict my emotions and movement?"
If you thought relevant ads were creepy, imagine how it'll feel when procedurally generated and emotionally driven objects appear exactly where you're predicted to look. The manipulation becomes unconscious. 7/11
It'll not just be about what you click on anymore, it's what you look at, how long you look at it, what things do you avoid looking at? How do you act alone vs in social VR? What does this say about your emotional stability? Worst fears? Vulnerabilities? 8/11
What happens when this data can be applied to your real world interactions, job placements? For sure there are other ways of collecting this data in public, but VR can generate very emotional, personal experiences. Why freely give Facebook & company a front row seat? 9/11
Yes, I know Facebook's privacy is better than it was even last year, right on for that, but that does not change their business model. Until their income doesn't rely on collecting our data, using a Facebook VR headset, the most revealing data collection device, is a risk. 10/11
Lastly, my concerns are "less" about the Facebook devices of today, it's more about the precedent we're setting for future Facebook headsets (eye tracking, full body and room scanning). I use VR daily for work, I'm not anti-VR, I just wish Facebook wasn't the face of VR. 11/11
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