Post-launch Sunday, things are now calm, so here comes the "I'm proud of the people who worked on this project" thread. â˜ș

This game is a part of each of these persons and they deserve your attention more than I do.
Our game is a weird one, and yet @pioupiouland accepted to jump in late in the production. She fleshed it out, and put a part of her in the characters. It's been a natural collaboration and she is an awesome person.
I believe we only scratched the surface of her greatness.
@TravelSizeTrish has been the face of FOG for a year despite the odds and I'm grateful of her trust and dedication. She has a potential that we haven't been able to fully unleash, and I believe that people who know her get to become better humans.
Go eat the world!
Working with @KissaKolme is an honor. He's the definition of smoothness and kindness. Give him a freehand and he'll be rocking through a project.
Send him cookies so that he can expand his personal projects!
He's not on Twitter, but Adrien Brégeot (who illustrated the prequel comic and soundtrack cover) is the most professional and sweet illustrator I get to work with. Nothing can go wrong with him.
Here's his website: https://adrienbregeot.cargo.site/ 
@GeeSaarinen helped us on a secret project, I'm pretty sure that his contribution will be quite a surprised. 👀
Closing the production team with my partner in crime for 7 years, @FlorianHurtaut.
He doesn't stop to amaze me and seems to have an infinite potential. This is not even his final form.
Onward to reach the 10 years milestone!
You can follow @mrhelmut.
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