To weigh in a bit on the & #39;coating& #39; system in Halo Infinite: I don& #39;t have any strong opinions either way right now (I& #39;ve been away and it& #39;s my birthday so this is just so far in the distance for me lol), but some dev-side perspective seems important here... #HaloInfinite
Modularity seems like a key pillar for Infinite, which means that it needs a streamlined system that can support the devs quickly and easily making adjustments to things like armour, vehicles, weapons, and other objects, so they don& #39;t have to design new models from scratch.
I imagine that a deeply entrenched system like this has its tendrils feeding into a lot of areas of the game - not just player customisation, but stuff like campaign and Forge objects as well, and more back-end tech stuff that players don& #39;t have visibility on.
Because of this, I think it& #39;s worth bearing in mind that this will definitely *not* be changing before launch.

It& #39;s tech that& #39;s locked in and probably has been for a long time.
I know folks are angry, but I don& #39;t think the most productive response right now is spamming unrelated Halo tweets with calls to action to remove it.

Realistically, that& #39;s not going to happen. The best thing to do is make peace with that fact, even while disagreeing with it.
We& #39;re not going to get solutions *right now*, the team has bigger priorities in shipping the game. I think the question to ask here is for 343 to find a post-launch compromise that gives players more agency in the & #39;individuality& #39; of their armour customisation.
Disappointment is totally valid, individuality is obviously a big deal in Halo& #39;s customisation and this is a big change from what been the norm, but feedback approach to how we deal with this going forward needs to come with a dose of perspective and realism IMO.
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