Having completed #DOOMEternal: #TheAncientGods in its entirety, I will give a moment to voice my opinions of the music tracks featured in its levels.

All in all. Have to say that I& #39;m really not that impressed.
In general, I found a lot of the tracks sounded excessively dim, to the degree that they often faded away into the background, drowned out by the noises of general combat.

I& #39;m unsure whether this was a deliberate choice on the composer& #39;s end or an instance of poor track mixing.
As for the tracks themselves, I find that their quality deteriorates with each subsequent level: UAC Atlantica Facility provides a fairly strong and energetic start, Blood Swamps a rhythmic yet lacklustre middle, and The Holt with a mushy, discordant mess of a conclusion.
The biggest problem I find with the tracks is that there aren& #39;t any standout/recognisable verses/choruses that I can recall from memory; no signature riffs like the ones featured in Rip & Tear, Flesh & Metal, BFG Division, The Only Thing They Fear is You, or Meathook.
Probably the only tracks I can recall bits and pieces of from memory are UAC Atlantica and The Holt.

The former because someone pointed out how it kinda sounds like Verbalase& #39;s Darkseid beatbox.

The latter because part of its sounds have been aped from the Urdak& #39;s tracks.
Sure, the music is energetic enough to complement the fighting, and they have some rudimentary transitions from moments of calm to combat encounters. But it doesn& #39;t exactly *elevate* the gameplay experience by working as an integral aspect of the combat encounters.
Finally, this will more than likely be the nuclear take of this thread, and I would like to emphasize how I desire no displeasure or ill fortune upon the individuals I mention:
As cynical as it sounds, I am now fully convinced that the new composers (specifically Hulshult) were brought on purely to pander to the #DOOM community and placate their... enflamed disappointment towards Id/Bethesda forcibly ejecting Mick Gordon from Eternal& #39;s development.
And yes, I& #39;m aware that these composers are very talented in their own right.

Despite that, I still find it funny how, for as much as it was purported that they were ordered *not* to imitate Mick& #39;s style, it certainly sounds like a poor man& #39;s version of his work.
In conclusion, the music of The Ancient Gods achieves the same purpose and follows similar disciplines as the music that came before it, but not in a standout or exceptional manner that allows it to become memorable or go beyond simply complementing the gameplay.
And that& #39;s all there is to it.

Adequately present at best, painfully average at worst. Worthy of neither outstanding praise nor derisive scorn.
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