Expanding on that Ranma retwteet. Too much action animation in anime relies on super quick barrages of close ups and other disconnected angles, constant perspective changes, throwing stuff in your face to obscure the view, and littering the cut with stuff like big impact frames.
all to overwhelm the viewer with the constant re-framing of the action and information overload so to hide deficiencies in the actual key frames, spacing, and an inability to make the whole actions of the body flow into one another properly. I love the approach of guys like
Masahiro Ando, Mitsuo Iso and of course the greatest of all: Satoru Utsunomiya! for delivering on action scenes that are the opposite of all that. They had the skill level to match the confidence they had in leaving the actual motion of their action sequences bare for all to see.
Here is a fight from Utsunomiya, EP4 of Yuugen Kaisha (a great choice for Halloween! It's about a supernatural detective woman who drinks too much, with awesome fighting skills) were Utsunomiya shows off his elegant sense of flow and masterful attention to physical detail.
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