Since it's my class featured in this tweet (btw, thank you for even adding it to the cart
)
I thought I'd make a thread of all my completely FREE content I've made about trailer making.
It will keep you busy for WELL over the 8 hours of the class, it'll just be self guided. https://twitter.com/Rokashi/status/1316500921329877001

I thought I'd make a thread of all my completely FREE content I've made about trailer making.
It will keep you busy for WELL over the 8 hours of the class, it'll just be self guided. https://twitter.com/Rokashi/status/1316500921329877001
First isn't technically mine, but the GMTK video by @britishgaming uses a bunch of references from my articles and generously uses some of my trailers as examples.
It's a great summary!
Also includes nice insights from @mjoshua and @braceyourselfok!
It's a great summary!
Also includes nice insights from @mjoshua and @braceyourselfok!
On my trailer resources page I have links to articles I've written about the best debug options to facilitate easier game capture, assets to gather for production, and a page about those end slate requirements which can easily trip you up. https://www.derek-lieu.com/info
Next is the start page on my site which aggregates my newsletter articles in order of trailer production phase so you can follow from beginning to end, or just start based on what you need. https://www.derek-lieu.com/start-here
I also have TONS of case studies where I talk about one trailer per article starting from how I got the gig, the creative thinking behind it all, the production process and difficulties. https://www.derek-lieu.com/case-studies
While I'm talking about case studies, I have a couple videos I made walking through versions of trailers I made for Way of the Passive Fist and Quadrilateral Cowboy. https://www.youtube.com/playlist?list=PLIGLRMCk1Wi_HieRA0XPdiOhjoKSzqoiP
On the subject of talks, I have a bunch on YouTube from GDC and other shows about trailer making, messaging, game capture and also my appearances on other shows, and podcasts https://www.youtube.com/playlist?list=PLIGLRMCk1Wi9tyXUIYX1m3qyClLPbrk7I
On the subject of podcasts I have one at @cutdowncast (currently on hiatus) co-hosted by @ricthomas hosted on @idlethumbs!
This is for people who want to get REALLY geeky about trailers, not games specific most of the time, but still might be fun for you https://www.idlethumbs.net/cutdown
This is for people who want to get REALLY geeky about trailers, not games specific most of the time, but still might be fun for you https://www.idlethumbs.net/cutdown
If you just want to hear my opinions about different game trailer subjects I have a lot of essays and reviews which aren't directly instructional, but might help you see trailers differently.
https://www.derek-lieu.com/essays https://www.derek-lieu.com/reviews
https://www.derek-lieu.com/essays https://www.derek-lieu.com/reviews
This year I started a series of YouTube videos called Video Game Trailer Academy which are about the most common pitfalls I see a lot of indie game trailers fall into (eventually I'll get to more direct lessons) https://www.youtube.com/playlist?list=PLIGLRMCk1Wi8eD4iDKL6bOPFFAKAINQbv
I also recently started an Instagram with quick and short tips about trailer making https://instagram.com/derek_lieu
Oh and I do ~2 hour weekly game trailer critique streams on Twitch just about every Friday at 11am Eastern (Submit yours to http://ReviewMyTrailer.com . This is still new for me, and I can only do about 10-15 per week)
My Twitch is http://twitch.tv/dereklieu
My Twitch is http://twitch.tv/dereklieu
ALL of the content in this thread I made on my own unpaid time (I make a little bit each month via my Patreon *shameless plug* http://www.patreon.com/dereklieu ).
On my newsletter alone I spend what feels like 2-3 hours per week. Making videos easily take at least a few hours each video.
On my newsletter alone I spend what feels like 2-3 hours per week. Making videos easily take at least a few hours each video.
As I said before, the GDC Masterclass is *A LOT* of money, but I am getting paid to teach it, which means I can take some time off from paid client work to put as much of this knowledge as I can into a nice and organized ~8 hour package so it's easier to navigate.
To be honest, I think it makes far more sense for video professionals looking to pivot into game trailer making to take this course rather than gamedevs, because devs' will likely get more value going deep on their game making skills, not trailer making skills.
And the indie devs who need to make their own trailers due to being a low budget one-person-shop are probably priced out at $999 anyway, and bigger shops will likely get much more value out of just hiring a trailer maker.
All this to say I super appreciate anyone who signs up
; I'm going to make it as good as I can. But I completely understand people who balk at the price 
I also have a weekly trailer newsletter I've written for 2+ years (I've only missed a week!) https://mailchi.mp/cf4acd8f43fe/subscribenow


I also have a weekly trailer newsletter I've written for 2+ years (I've only missed a week!) https://mailchi.mp/cf4acd8f43fe/subscribenow
I hope something in this thread helps you make a good trailer for your game (or someone else's game). Also check out @kertgartner and @Mjoshua's sites for even MORE trailer making articles.
http://www.kertgartner.com
http://mjoshua.com
http://www.kertgartner.com
http://mjoshua.com