The annoying line between clothes and skin around the pelvic area on a 3d avatar... HOLY MOLY! Weightpaint a bit over there and reduce a bit over there and then it looks fine... Changes pose... Nope! Not good anymore! Guess I can still consider myself a noob in that arena
I usually prefer the models with more covering clothes... Much easier to weightpaint for me... But it is good practice to try the things you are not good at from time to time.
Soon done with all the new models and then I will start testing the material settings in unity!
Oh and btw, Just a quick tip 😉
I usually use the Mixamo rigging site, it saves alot of time and usually the rig and weightpainting only need minor adjustments for normal human-like characters. But the one I made in this thread needed alot of adjustments.
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