Programming Terms You Must Know...
Here is the collection of 21 most commonly used programming terms that every developer should know.
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Here is the collection of 21 most commonly used programming terms that every developer should know.


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1. ALGORITHM - A set of rules to be followed in calculations or other problem-solving operations.
2. API - Application Programming Interface is a source of information.
3. ARGUMENT - A value that is passed into a function when it's called.
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2. API - Application Programming Interface is a source of information.
3. ARGUMENT - A value that is passed into a function when it's called.
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4. BUG - A bug is an error in a computer programming that prevents the program from running as expected.
5. Boolean - A Boolean expression or logic is an expression used for creating statements that are either TRUE or FALSE.
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5. Boolean - A Boolean expression or logic is an expression used for creating statements that are either TRUE or FALSE.
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6. COMMENTS - Arbitrary text written around code, but which is never run, and is generally ignored by the computer.
7. COMPILATION - The process of creating an executable program through code written in a compiled programming language is called compilation.
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7. COMPILATION - The process of creating an executable program through code written in a compiled programming language is called compilation.
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8. DATA TYPES - A data type is the classification of a particular type of data.
9. EXCEPTION - An unexpected and anomalous condition encountered during the execution of a program.
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9. EXCEPTION - An unexpected and anomalous condition encountered during the execution of a program.
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10. FUNCTION - A piece of code that takes zero or more argument & doesn't run untill it is called.
11. LOOP - A loop is a sequence of instructions that repeat the same process over and over until a condition is met and it terminates.
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11. LOOP - A loop is a sequence of instructions that repeat the same process over and over until a condition is met and it terminates.
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12. FRAMEWORK - Framework in programming is a foundation with a special level of complexity that may be altered by the programmer, making use of their code.
13. RUN - To perform the instructions written in code or an executable.
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13. RUN - To perform the instructions written in code or an executable.
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14. KEYWORDS - Words that are reserved by a programming language as they have special meaning are known as keywords.
15. NULL - A null character is a programming code which represents a character with no value, missing value or the end of a character string.
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15. NULL - A null character is a programming code which represents a character with no value, missing value or the end of a character string.
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16. OPERATOR - An operator is a term used to denote the object which can manipulate different operands.
17. VARIABLE - A variable is a location that stores temporary data within a program which can be modified, stored and displayed whatever needed.
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17. VARIABLE - A variable is a location that stores temporary data within a program which can be modified, stored and displayed whatever needed.
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18. FRONTEND - The frontend is the user interface of a computer or any device. Ex - any operating system provides users with the ease of navigation.
19. BACKEND - It's another term used for background in programming. Backend task is the one that is performed in the background.
19. BACKEND - It's another term used for background in programming. Backend task is the one that is performed in the background.
20 - SYNTAX - Every programming language have their own set of rules on how statements can be conveyed. These set of rules are known as syntax.
21. Package - A package an organized nodules of related interfaces and classes.
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21. Package - A package an organized nodules of related interfaces and classes.
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