Gonna elaborate a little bit.
Assuming the translation is accurate, Yoshida said that 6 year old content that was unchanged mechanically was too difficult by todays standards.
Several years of removing complexity from the game leaves him with the impression they made it too hard/ https://twitter.com/FFsfia/status/1314536175361691648
If the goal of the game since heavensward essentially was to bridge the skill gap in players and give accessibility, then clearly this should be a sign they have missed the mark and players are in fact *worse* even with 6 whole years of content to "train" yourself on.
I really really really would like to hear some balancing discussion from the developers. Because honestly this clearly isn't working currently.
Get a dialogue between players and devs.
Something needs to change if Shiva Unreal is deemed "too hard".
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