first day progress of unity, after months without practice..
everything looks really simple enough as i want to get into coding as soon as possible and lay out the fundamentals first.
implemented smooth movement,jumping. also shooting ( took an hour just for this :& #39;) )
everything looks really simple enough as i want to get into coding as soon as possible and lay out the fundamentals first.
implemented smooth movement,jumping. also shooting ( took an hour just for this :& #39;) )
yet so much more to be done. i& #39;m really bad at arts so designing character is out of the question! ( hence the name Cubeman because i& #39;m lazy to come out with another character design )
developing this is a pain in the ass, so lets make this game at least playable ! ! !
developing this is a pain in the ass, so lets make this game at least playable ! ! !
stress have been getting the best out of me, and yet there& #39;s a lot of things unfinished. my to do list keep getting bigger and bigger. also added a new board specifically for the structure and logic of the codes ( also known problems and solutions encountered )
very happy today because i get things that have been troubling me for days ! ( little did i know the solutions are pretty simple and im an idiot )
- enemy spawner
- enemy auto aim to player
- enemy auto shoot to player
- enemy move to player horizontally
- enemy spawner
- enemy auto aim to player
- enemy auto shoot to player
- enemy move to player horizontally
whoa this thread has fallen so far down! ( slacking off too much )
so anyways, working on these things. should not take too long!
- HP , MP attributes
- game over when player dies
- count how many enemy player has killed
- character flashes red when hit
so anyways, working on these things. should not take too long!
- HP , MP attributes
- game over when player dies
- count how many enemy player has killed
- character flashes red when hit