You want to know why converting animation that were specifically made in 24 frames per second to 60 FPS through interpolation is frown upon in the animation community? It turns the entire animation completely jarring; causing unnatural movements.
If you think it looks cool, that's fine. But the problems become incredibly noticeable once you go by frame by frame and see how 60FPS interpolation completely washes out the original frames. This shouldn't be seen as a ideal vision for the future of animation.
I heavily recommend reading this thread; who has done an excellent job detailing what interpolation is meant to do than I could ever explain it. https://twitter.com/fawfulator/status/1313775770079293440?s=19
You can follow @Crimson_Mayhem_.
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