Sorry (not sorry) but another set of previews about our game came out so I'm going to highlight some in this thread that dig into very cool systems for game design nerds
This whole article - I can't really pick a pull-quote. The reviewer definitely 'gets' the system and showcases one of my favorite things (memories). https://www.ign.com/articles/watch-dogs-legion-census-system-bts
Polygon goes in depth on our "intel" system (and I'll shout out to @SpencerHarrill for all the work he did getting this into the game)
https://www.polygon.com/2020/10/6/21504260/watch-dogs-legion-preview-intel-system-team-clint-hocking-interview
https://www.polygon.com/2020/10/6/21504260/watch-dogs-legion-preview-intel-system-team-clint-hocking-interview
Someone after my own heart (recruiting only characters with bad traits)
https://www.gamespot.com/articles/watch-dogs-legion-is-better-with-compromised-characters/1100-6482962/
https://www.gamespot.com/articles/watch-dogs-legion-is-better-with-compromised-characters/1100-6482962/