Sorry (not sorry) but another set of previews about our game came out so I& #39;m going to highlight some in this thread that dig into very cool systems for game design nerds
This whole article - I can& #39;t really pick a pull-quote. The reviewer definitely & #39;gets& #39; the system and showcases one of my favorite things (memories). https://www.ign.com/articles/watch-dogs-legion-census-system-bts">https://www.ign.com/articles/...
Polygon goes in depth on our "intel" system (and I& #39;ll shout out to @SpencerHarrill for all the work he did getting this into the game)
https://www.polygon.com/2020/10/6/21504260/watch-dogs-legion-preview-intel-system-team-clint-hocking-interview">https://www.polygon.com/2020/10/6...
https://www.polygon.com/2020/10/6/21504260/watch-dogs-legion-preview-intel-system-team-clint-hocking-interview">https://www.polygon.com/2020/10/6...
Someone after my own heart (recruiting only characters with bad traits)
https://www.gamespot.com/articles/watch-dogs-legion-is-better-with-compromised-characters/1100-6482962/">https://www.gamespot.com/articles/...
https://www.gamespot.com/articles/watch-dogs-legion-is-better-with-compromised-characters/1100-6482962/">https://www.gamespot.com/articles/...