ok time for the next rendering rabbit hole: gonna be implementing some probes.
First step is rendering a cubemap from a position in the world... but....
Anyone ever seen a rendered cube face be divided and mirrored/flipped like this? Red is clear color.
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht">
First step is rendering a cubemap from a position in the world... but....
Anyone ever seen a rendered cube face be divided and mirrored/flipped like this? Red is clear color.
rendering from about the player& #39;s position... why is some stuff there and then not there? HMM
so I set it to render every frame, and then stepped through in render doc. Something in the opaque pass is causing it, the actual texture is fine (phew).
now to figure which 36 verts are doing .. that
now to figure which 36 verts are doing .. that