If it were more normalised to have shorter games as standard, like, the majority of videogames were between say the 2-3 hour mark, I wonder what the games industry would look like compared to how it works now
One of the things that I notice surprises people I talk to who don& #39;t know much about games is the sheer length of dev time. Even on a short turn around for a dev, you& #39;re looking at what, 2 years? The distance between making something and releasing it is so massive
I guess this is a product of the technological foundation of games, the reliance of particular hardware or technology - once you& #39;ve built a system, you better fucking use it!
Imagine if all AAA devs were making 2 hour videogames, imagine how high quality those games would be and how much easier it would be for them to 1. make them and 2. try new things