I am blown away and astonished

From the grungy and impact style in your face logo, like a classic 80's horror film to the dark, gritting and unsettling vibe that quickly opens up in color

The ethereal beauty masquerading legitamate horror is straight out of Alice in Wonderland
The intro cutscene was beauty, finally Treyarch are adding the visual capability of these large scale pre-rendered cutscenes to Aether, and its already paid off

The first like at 'The Machine' goes back to that unearthly beauty that is only a facade to genuinely horrifying stuff
Seemingly 'Sam' and Weaver are the only genuine story characters we have been given officially, I am a fan of how WW2 did it's story so Im sure not having in map characters is big deal
'Sam' is also none other than Samantha Maxis herself coming from the previous 'multiverse'

a subtle use of her theme alongside the numbers she types on the payphone corresponding to MAXIS

Love her hood, raincoat, whatever thingy, the hood is fucking dope looking
All the gameplay changes they've revealed seem to be stepping away from how Zombies usually functions to open itself up to be a genuine sandbox experience that is mostly upgrade in game using point sink like mechanics and upgrades

which going down genuinely punishes
This is a proper evolution from Black Ops 4 attempting to do a similar sort but restricting mid-match choice

A welcome change, incredibly excited.
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