The last few weeks I& #39;ve begun conducting my own behavioral study in secret. I have been adjusting games at Chuck E Cheese and recording the subconscious response of guest interaction over the week.
I& #39;ve discovered some pretty interesting things.
A long thread. (1/14)
I& #39;ve discovered some pretty interesting things.
A long thread. (1/14)
This is the game that made me start this project. Ninja Turtles.
I was curious what the order of Turtle popularity was.
I kept track & Leo won by a lot.
So, I disabled Leo. Rafael jumped ahead. I disabled him too. Mikey skyrockets.
So, Donatello is the least favorite turtle.
I was curious what the order of Turtle popularity was.
I kept track & Leo won by a lot.
So, I disabled Leo. Rafael jumped ahead. I disabled him too. Mikey skyrockets.
So, Donatello is the least favorite turtle.
This game (Jet Rider) has three different adventures. I noticed that button 3 was the most common adventure. It was also the only button with no light.
So, I switched the light from 2 to 3.
Since, adventure 2 has become the leading choice by a mile.
So, I switched the light from 2 to 3.
Since, adventure 2 has become the leading choice by a mile.
This is Hit Music. I had to repair one target and when I came back I noticed that the absence of one made people realize they came off, & encouraged them to steal them.
So, I counted the theft with all targets and with one missing.
12 thefts in 7 days vs 0 theft in 7 days
So, I counted the theft with all targets and with one missing.
12 thefts in 7 days vs 0 theft in 7 days
This is Air Hockey. When the puck hits the side of the field it makes a very loud, shrill, plink noise.
I hate it so I turned it off so I& #39;d stop hearing it all day.
Low and behold, people played it more. Meaning it was literally annoying people away from it previously.
I hate it so I turned it off so I& #39;d stop hearing it all day.
Low and behold, people played it more. Meaning it was literally annoying people away from it previously.
Here it is without the sound. H
Here are the plays for the two separate weeks.
Both weeks we sold almost the exact same amount of game credits. Week 2, we actually sold $300 less bit the number of plays went up.
166, 99 with sound.
231, 196 without sound.
Both weeks we sold almost the exact same amount of game credits. Week 2, we actually sold $300 less bit the number of plays went up.
166, 99 with sound.
231, 196 without sound.
This one was pretty obvious. I set the basketball hoop on the right to double score quite often, the one on the left does not. The amount of plays between the two is extremely apparent. People picked up on it.
Here& #39;s the difference in scoring between the two :
Here& #39;s the difference in scoring between the two :
Here are the differences in play between the two basketball machines.
This slight difference ended up causing the left side to get played 15 times while the right got played 428 times!!
This slight difference ended up causing the left side to get played 15 times while the right got played 428 times!!
This is Sideshow, our least played game by miles. It& #39;s tucked in the back and uses a gun to shoot targets. It& #39;s super easy and very lame.
In an effort to see if I could draw more attention to that corner of the store and away from the front, I cranked it to 11.
In an effort to see if I could draw more attention to that corner of the store and away from the front, I cranked it to 11.
I took the busiest week in July & #39;19
Even though our game sales were 80% higher in July 2019 week 2 vs now, Sideshow is 2x as popular.
It& #39;s currently our #1 game at 12% of the game room revenue.
July & #39;19 week 2 - 310 plays, 549 tickets.
Sept & #39;20 week 5 - 660 plays, 7359 tickets
Even though our game sales were 80% higher in July 2019 week 2 vs now, Sideshow is 2x as popular.
It& #39;s currently our #1 game at 12% of the game room revenue.
July & #39;19 week 2 - 310 plays, 549 tickets.
Sept & #39;20 week 5 - 660 plays, 7359 tickets
What does this mean? It means I have the power to make people decide to spend their time & money playing the worst game in the building because they think they& #39;ll get more tickets.
Guests think they& #39;re getting one over on us!! Duh, right?
Well... here& #39;s the genius behind it :
Guests think they& #39;re getting one over on us!! Duh, right?
Well... here& #39;s the genius behind it :
The games surrounding Sideshow have increased in revenue by 1.5x as a result.
I call this the sympathy effect.
The kicker?
These games take the longest to play in the store. This means guests with time cards use up 2-3x more of their time than they normally would = +$ for us.
I call this the sympathy effect.
The kicker?
These games take the longest to play in the store. This means guests with time cards use up 2-3x more of their time than they normally would = +$ for us.