You keep bringing up things with concrete, measurable examples of what right/wrong are, when designing magic cards is closer to inventing than it is observing traffic or whatever.

If you wanna stick to the baker analogy, sure, you get upset when a rock comes out, but not 1/ https://twitter.com/PleasantKenobi/status/1308660767626063872
when it's a pile 150 new pastries you've never seen before.

That's even ignoring the fact that observing a card as too strong/weak isn't always as easy as people think it is (hell, look at preview season for evidence of this), and a set of cards is a constantly changing 2/
context to judge things against throughout its time in R&D.

You're both misrepresenting how the job works AND wildly minimizing how difficult it is for a couple dozen people to accomplish multiple times/year. Instead of leaning into "this shouldn't be this hard!" Maybe lean 3/
into "Wow it's unreal how hard this must be."

After all, not all the decisions that drive FIRE philosophy and set/mechanic things are necessarily all of PD's choices, and they just gotta operate the best they can within the job they're given.

Or, at the very least come up 4/
w/analogies that fit the job and its associated tasks, instead of hyperbolic murder ones.

Yannow, something like "A team of inventors makes 2000 things a year, roughly a dozen of them break/outclass/steal attention from the rest."

I guess that doesn't get clicks on YT tho 5/5
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