Over the course of my ~5 years on the @Warcraft team, I've helped create lots of stuff! This one is a favorite. I am very pleased to share, with permission, the design document that preceded the Stormwind Extraction scenario, which introduced Horde players to Talanji and Zul!
Setting the scene with my main characters and a brief description of the thematic reason for going to Stormwind.
Summarizing both the gameplay setup for entering the prison and pitching ideas for how. Turns out, we just broke some locks.
Some of these things changed in iteration, but here's the original pitch for how that sequence was going to play out.
Top-down layouts are your friend. Also note how the location of NPCs inverted in the final scenario.
My stab at visualizing the 'flee the city' sequence, which turned into a series of big character moments.
When presenting a plan, it's important to indicate how much work there is to do. And, in this case, how much work I would not be doing (by not spawning huge swaths of the city).
I won't be able to answer questions about this document, but I hope you enjoyed this glimpse into how a particular scenario can be planned!
You can follow @CallMeQuestifer.
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