Back in late 2011, Dota TV didn& #39;t even exist. Hell, DOTA 2 didn& #39;t even have replays back then.
So I started off doing replay casts of DOTA 1.
It was literally a different game (mechanics, hero pools, teams), but it was a still a fantastic way to hone my skills. https://twitter.com/ODPixel/status/1307629662630273031">https://twitter.com/ODPixel/s...
So I started off doing replay casts of DOTA 1.
It was literally a different game (mechanics, hero pools, teams), but it was a still a fantastic way to hone my skills. https://twitter.com/ODPixel/status/1307629662630273031">https://twitter.com/ODPixel/s...
DOTA2 offers better tools and opportunities to up & coming casters than any other esport.
No other game offers anything remotely comparable. DOTATV, the replay system, and the streaming policy are literally unrivaled.
Even other Valve titles like CS:GO are more restrictive.
No other game offers anything remotely comparable. DOTATV, the replay system, and the streaming policy are literally unrivaled.
Even other Valve titles like CS:GO are more restrictive.
Name ONE other sport/esport where you can literally cast the two best teams in the world with minimal delay, live on your own channel, without even requiring the consent of the TO.
You can& #39;t. Those opportunities literally do NOT EXIST in other games.
You can& #39;t. Those opportunities literally do NOT EXIST in other games.
If you think DOTA 2& #39;s new tournament streaming policy is the death of community casters, then you must believe that community casters are already dead in every other game.