Just saw a very bad take about a popular game. It claimed that the game is filled with bugs and QA did a poor job.
First of all, I can assure you QA reported A LOT of those issues. But if the game has to release and knowing is a game for the long run, things get prioritized 1/8
First of all, I can assure you QA reported A LOT of those issues. But if the game has to release and knowing is a game for the long run, things get prioritized 1/8
This means, that some bugs are moved to a later date but they are in the database.
They get evaluated and only critical, or major are tackled immediately. Minor, or medium bugs normally have to wait. 2/8
They get evaluated and only critical, or major are tackled immediately. Minor, or medium bugs normally have to wait. 2/8
Second. People don& #39;t really get QA. As much as they can do with their superpowers, they can only do so much in games with massive scopes.
So I want to do a small exercise with you. Imagine a game would have 200 QA people, working 50 hours (10 more than usual) for 5 years 3/8
So I want to do a small exercise with you. Imagine a game would have 200 QA people, working 50 hours (10 more than usual) for 5 years 3/8
I can tell you this NEVER HAPPENS. But just for the sake of the exercise bear with me.
200 people at 50 hours is 10000 hours a week.
10000 x 52 weeks is 520.000 hours a year. And this considers NO HOLIDAYS.
520.000 x 5 years is 2.600.000 hours of testing in total. 4/8
200 people at 50 hours is 10000 hours a week.
10000 x 52 weeks is 520.000 hours a year. And this considers NO HOLIDAYS.
520.000 x 5 years is 2.600.000 hours of testing in total. 4/8
This means that when the game comes out and considering the IP, the production value and the marketing they could expect probably around 3 to 5 million copies sold in the first week across all platforms. So if day 1 they sell let& #39;s say 2 million. 5/8
In less than 2 hours from release they& #39;ll have more gameplay done by the users than 200 QA ever did in 5 years of overtime with no holidays. Less than 2 hours.
Things will start popping that no one could have imagined and other things were known, there was just no time to fix 6/8
Things will start popping that no one could have imagined and other things were known, there was just no time to fix 6/8
People will say "they they should have delayed it". Well, it& #39;s not that simple either.
Money don& #39;t grow on trees and keeping a full development team working for multiple months can be a huge investment.
Also, delays don& #39;t guarantee the game will be better, or more stable. 7/8
Money don& #39;t grow on trees and keeping a full development team working for multiple months can be a huge investment.
Also, delays don& #39;t guarantee the game will be better, or more stable. 7/8
Having said all this, understand that some games need time to lift off. You can argue as much as you want that a full priced AAA game shouldn& #39;t, but games have become way too complex nowadays.
So stop talking shit about QA. They did nothing wrong. 8/8 and end of rant
https://abs.twimg.com/emoji/v2/... draggable="false" alt="❤" title="Rotes Herz" aria-label="Emoji: Rotes Herz">
So stop talking shit about QA. They did nothing wrong. 8/8 and end of rant
And now I will mute this because it exploded and I can& #39;t keep up with all the notifications I& #39;m getting.
Thanks for reading and tell your QA how awesome they are.
https://abs.twimg.com/emoji/v2/... draggable="false" alt="💜" title="Violettes Herz" aria-label="Emoji: Violettes Herz">
https://abs.twimg.com/emoji/v2/... draggable="false" alt="❤" title="Rotes Herz" aria-label="Emoji: Rotes Herz">
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🖤" title="Schwarzes Herz" aria-label="Emoji: Schwarzes Herz">
Thanks for reading and tell your QA how awesome they are.