Retrospective on my No Man's Sky work... In 2017, I joined with the Pathfinder update, the game's second major patch. I wrote a quest about a heretic priest, hunted by their warrior-species, who abandons their family to flee to your world. It had a big moral choice.
Then, I started work on a big story update for the game, Atlas Rises, that added the game's 30 hour long main story campaign. In advance of it, I wrote a sequence of online logs about a character named Artemis. It was the first time I saw fan art of something I'd worked on!
Later that year, Atlas Rises came out. It was the biggest thing I'd ever worked on and I was grateful for the game's reception. The player meets three travellers, including the aforementioned Artemis, discovering the secrets of an infinite universe and again, making hard choices.
I also worked on a lot of other lore for that update, including writing new storylines for a lot of the base NPCs, including a Gek Overseer with a hidden past, a Vy'keen seeking final glory, a scientist separated from his hive mind. Remembrance, boundary failures, Telamon, etc
I wasn't involved in all of the updates after that, but have contributed here and there. One lesser known lore piece is one of my favourites -- the story of a damaged Sentinel named Laylaps, journeying through a world of glass. Also added more boundary failure logs along the way
More recently, I worked on the Captain's Logs for Desolation, found on haunted vessels throughout the stars.
Cheery stuff:
“We threw the Mech-Priest out of the airlock. It improved all our moods, just like we hoped… Twenty eight bodies now dance, frozen in the solar winds…'“
Cheery stuff:
“We threw the Mech-Priest out of the airlock. It improved all our moods, just like we hoped… Twenty eight bodies now dance, frozen in the solar winds…'“
And the recent run of weekend missions, with the last one I wrote coming out this weekend. The Nexus NPCs were really fun to write, a little almost-murder-mystery storyline of paranoia and lore tidbits.
I've really enjoyed working on the game and hope people have enjoyed also -- it's been great to come back to over time. And if you've not tried it yet: No Man's Sky has this whole story, created by multiple writers and devs travelling together across the years
Go play!
