I keep wanting to do game design advice threads, but beyond feeling deeply unsure about the value of any advice I can give, I feel like any advice I& #39;d give would just be in the form of cryptic riddles and thought-puzzles.
On one hand, I& #39;m a huge believer in taking a simple phrase and unpacking every single possible meaning from it and comprehending those meanings as a vast articulation of something impossible (see: You are alive)
But also ... I can& #39;t do that for explaining PBTA moves, I can& #39;t.
But also ... I can& #39;t do that for explaining PBTA moves, I can& #39;t.
Also re: not having good advice, that& #39;s not because I have imposter syndrome (I do but that& #39;s besides the point!) it& #39;s because I don& #39;t know whether literally any of my advice is useful for other people to hear. I find it very helpful to think of games as dreams! You maybe don& #39;t!
This thread wasn& #39;t a plea for validation, but through making it I realized that it probably was just my imposter syndrome and that I should do the thread about what& #39;s on my mind, so ... here& #39;s some thought puzzles? https://twitter.com/jdragsky/status/1305698503004491776?s=20">https://twitter.com/jdragsky/...