I& #39;m about a third of the way done with the basic framework for my first class: the luck mage. A concept I& #39;ve always wanted to see, but I& #39;ve never seen implemented. It& #39;s a buffer/de buffer class that games the critical system.
Also each class has a familiar specialization that is unique to it because I love familiars in magic.
Each class is designed to scale up to a level of a an end game character. A grandmaster luck mage will be able to hex many enemies and force them to fail at even easy checks and have their allies and themselves operate at their peak.