I'm about a third of the way done with the basic framework for my first class: the luck mage. A concept I've always wanted to see, but I've never seen implemented. It's a buffer/de buffer class that games the critical system.
Also each class has a familiar specialization that is unique to it because I love familiars in magic.
Each class is designed to scale up to a level of a an end game character. A grandmaster luck mage will be able to hex many enemies and force them to fail at even easy checks and have their allies and themselves operate at their peak.
You can follow @Aurelia_Lux.
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