I& #39;m reading Gary Gygax& #39;s Advanced Dungeons and Dragons for the first time.

This is a thread about my thoughts:

There& #39;s a pervasive narrative that Gygax was a brutal DM who didn& #39;t care about player experience, but the introduction puts that to sleep fairly quickly.
It& #39;s clear Gygax understood that player experience is at the forefront.

He just doesn& #39;t have, what you might call a "modern," interpretation of what a good player experience is.
I remember the meme going around a little while ago long the lines of:

Player: I want a hyper-realistic game!
DM: Ok, you get dysentery and die.

From Gygax& #39;s aD&D DMG pg. 13
aD&D is such a cheeky, dramatic, and occasionally self-depreciating work.

#DnD
People talk about how human-centric Advanced #DnD is.

What I think most fail to realize is Gygax intended it to be so, and was under no allusions to the contrary.

The human-centricity of AD&D is a feature, not a bug.
Alignment is really strange.

In particular as it& #39;s detailed in alignment language.

The section implies that there is a grand conspiracy between creatures of like alignment; but also that it& #39;s intrinsic, but also changeable through mundane action.
There& #39;s a huge emphasis on keeping the characters "hungry", needing more gold to sustain their growing power.

It makes a good justification as to why anyone would want to put themselves in harm& #39;s way the way adventurers do every time they strike out into the world.

#dnd
It& #39;s clear AD&D considers PvP standard, and thinks about the party as a loose association of individuals with different, and sometimes conflicting, goals.

The AD&D party is a group of rivals all trying to maximize their personal gain.

#DnD
The AD&D Players Handbook even suggests you write up an in-game document, akin to pirate articles of agreement, for how too divide loot.

That kind of #DnD party is more like a crew of pirates than a band of heroes.
Advanced #DnD assumes demi-humans will be multiclass characters.

Much like Basic, the game really wants demi-humans to be defined by the features of their race.

With class restrictions making multiclassing an obviously superior choice, demi-humans are class generalists.
Advanced #DnD is clearly designed for a huge number of players, all playing at the same time in a shared world.

The game is assumed to be going pretty much all of the time (even in real time), with drop-in/drop-out players. Incentivizing the players to play more.

#OSR
Gygax clearly saw AD&D as, having at least the potential, to become a competitive tournament game; much in the same vein as the war-games it was developed from.

I don& #39;t think he thought it was the narrative components of the game that the public would latch onto.

#DnD #OSR
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