quite happy that Killer 7 appears to take place entirely in eerily deserted liminal spaces
This game has a weird movement system where you just kind of go along fixed paths and occasionally pick a junction. It& #39;s pretty clunky, but it lets them get playful with camera angles so I& #39;m kinda learning to appreciate it
One of my guys died and I had to send another guy to pick up his head in a bag, I think?

This game gives you a lot of characters to choose from and doesn& #39;t clue you in on what any of them are for, which is... frankly a little overwhelming.
did I mention this game& #39;s UI fucks?

it absolutely fucks
This game feels like it has kind of an adventure game lineage sometimes, where you& #39;re aware you need to Verb the Thing but you don& #39;t have enough of an insight into the designer& #39;s mind to figure out what Verb needs to be Verbed
Anyway there& #39;s a ghostly dude in bondage gear clinging to the walls, and I know he holds a thing I want, but I have no idea how to interact with him.

Gun? It& #39;s usually gun. But this time it& #39;s not gun.
Two hours and forty-two minutes in: found the map button
One interesting thing I& #39;m finding about Killer7 is that the & #39;chase& #39; camera is always tilted up, while every other third-person game& #39;s camera is like... either neutral, or explicitly focused on the ground.

I imagine this& #39;d make navigation difficult if you had & #39;free& #39; movement, but
Honestly the combination of clunky controls and punishing enemies is giving me almost a goofy survival horror vibe

You have unlimited ammo, but you& #39;re still stressing about making every shot count because reloading makes you a sitting duck for what feels like an eternity
I don& #39;t know what Coyote& #39;s deal is but I think it& #39;s very funny that his choice of cool one-liner is just hissing "you& #39;re fffffffucked"
cw: gore

Killer7 continues to have a killer aesthetic. What a treat.
Approaching the narrative from the position I am (read: ignorant) it& #39;s hard to know what I& #39;m supposed to feel. Do the game& #39;s Japan–US relations reflect reality at all? Does it speak to some cultural anxiety of becoming irrelevant on a world stage? Why am I hastening its demise?
I feel like the concept of & #39;city built in the Texas desert explicitly for some kind of cult of personality where everyone goes jogging around gated communities in matching sportswear& #39; is...

... not the most improbable thing Killer7 has presented thus far
Suda& #39;s perception of America reminds me of Snow Crash in the sense that it& #39;s patently absurd but looks unnervingly plausible if you just extrapolate the present along the right set of lines.
Suda51: I bet you think I& #39;m making a point

Me: well yeah, it seems li—

Suda: the company is a cardboard cutout

Suda: he& #39;s a blood elemental now

Suda: ambulance labyrinth, floating afro energy tentacles, minimum-wage rocket car guinea pig

Me:

Me: *discards all my notes*
this was seriously the most Looney Tunes shit though, I love it
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