Test your game before you make people pay for it. It's your responsibility. Stop exploiting people with your broken mechanics and gameplay that ultimately is just not fun. Games can be hard without being punishing or frustrating. I'm looking at you turn based strategy devs.
Mordheim cons: Unfair AI scaling compared to player progress, brutal enemy units, lazy poor port to console with VERY bad controls, poor choice of units available, lazy and urn-engaging tutorials with some information left uncovered, steep difficulty curve in campaign scenarios.
Mordheim PROS: You get to play as Skaven (spoiler, they suck 😭)

Dungeon of the Endless is cool, has a load of jank too though. Especially bad post on PS4, since the frame rate drops to an unplayable laggy mess at later levels and some classes have bugs that ruin runs.
Chroma Squad: It is pretty fun and silly, a little more character customisation would have been very nice. Only issue I noticed, is that if you quite a level and reload too quickly, the game plays overlapping music.
For the King, fun and co-op, but even with being able to unlock extra content, it lacks replay ability.

Divinity:OS2 A lack of personalised characters made me give up quickly, probably great if you are more interested in the story as opposed to creating your own story.
XCom2: It had a bunch more of that brutal/unforgiving gameplay, I'm not a fan of 'expendable team members' but I guess if you don't mind losing 2 or 3 of your soldiers every other mission it might be fun. Don't get attached to ANY of them. Not fun for me.
Sorry about how pissy this thread might come across, I have experienced a lot lately, that I will be having fun with a game then next time I play it is widely different, it feels bad to spend money on something that I don't even feel I can finish.
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