morning thread: erin gets smarmy and indignant and answers every question on the reddit 'fighters' front page even though nobody asked

'those who want to get rid of motion inputs say they're unnecessarily hard, isn't that the point?'
no
the input is tied to the move's strength
but even in the cases where it's not, the point is not the fetishization of the difficulty, that's something we insist
the way that the input works influences the flow state the dev wants the player to access but it shouldn't be the only reason
'where did this talk about motion inputs come from'

people swear up and down it's only because of that one video but there's been simplified input modes since at least X-Men CotA and, as a result, arguments around them, since
'regardless of how good the game is, what is the best looking fighting game?'

it's virtua fighter 5 final showdown. it just is. it still looks gorgeous.
'are these sticks okay for tekken' ( link to this thing http://mg.gmarket.co.kr/Item?goodsCode=1653434155# )

uh. seems mayflash-like. probably not so much. i would look into an etokki omni with korean lever or something if i was *only* gonna play tekken for the foreseeable future
'how do i escape the intermediate ghetto?'

well step one, is stop calling it that

step two, is to play the specific players you have access to who are good teachers. steel sharpens steel, but also teaching is a different skillset.

step three, seriously, don't call it that shit
'what should a fighting game cost nowadays?'

depends. most people i know are out of work due to covid. playing just about everything i can say that the stuff i tend to value the most is the stuff i paid the least for but learned the most from

( FC2 is free )
'what's your opinion on leaving after 1 match'

depending on the circumstances, it's probably fine if the connection was bad or if there was no formally agreed upon first to 3 or whatever. in arcades you got off the sticks after 1 loss regardless
'why does every third party pad style controller use the awful xbox style dpad'

because it's easy to manufacture those and not reproduce the quality of old saturn pads or that one with the mechanical switches
'injustice gods among us feels out of rhythm in combos'

older nrs games' input buffers have always had distinctly weird dialed in strings with specific timing requirements, IGAU is actually on the easier side of their history with this, have never not been confused by this take
'i'm brand new to fighting games, what is a good point to start?'

honestly, cover the spread
first play an old samsho game ( 1-5 ).
then choose from kof 98, soulcalibur 2, cvs2, ST, guilty gear, VF4:Evo. pick whoever you think looks cool. play a lot. watch combo videos
'tips for a hwoarang main in tekken 7?'
go watch maddogjin. right tf now. steal literally everything maddogjin has ever done
'one of nrs's zoning characters was more broken than deadshot in injustice 2?' *link to eventhubs shit*

deadshot wasn't even top 10 at the end of the game's life cycle. zod is not pure zoning and loses to batgirl / martian. stop listening to bad youtubers
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