Let your elves have freckles/facial hair & be bros.
Let your dwarves have non-scottish accents & be super accepting.
Let your half-orcs be suave with non-traumatic backstories.
Let your players have fun.
Let your players face realistic consequences.
Don't be afraid to change up.
Have REAL representation!
Have honest and endearing characters.
HAVE GOOFY DRAGONS AND SILLY CHARACTERS!
But don't make fun of disabilities for a cheap laugh.
Create backstory WITH your players to weave it into the story.
Keep secrets from players.
Keep secrets WITH players.
Don't be afraid to make blatantly evil, almost cartoonishly so, villains.
But also don't be afraid to let players face shades of gray.
Sometimes there ISN'T a right answer.
Don't force your players to do anything.
But don't be afraid to make it clear that the answer might be: run
Prep as needed BEFORE a campaign, build a world and a story and a setting as much or as little as you want.
But know going in that you might throw everything out the window when your players make you think of something even more amazing.
Roll with your players, they're telling
the story JUST as much as you are.
Remember that you're not the god of your world.
But never forget that you are playing every last one of them.
Don't ever lash out at your players in anger.
But don't hold back from having your NPCs be upset and furious at their characters.
The goal of being a DM isn't to think up new ways of torturing or screwing over your party.
It's about challenging and rewarding your party.
You're not supposed to be antagonistic.
You are merely PLAYING the antagonists.
Never confuse those two and always work towards improving.
Now I've only been DMing for about 3 years.
I've only been playing for about 5 or 6 of "real" tabletop.
All of these things are based off my own experiences and groups.
Yours might be different.
You might disagree with me on everything.
But the point of DMing is to tell the BEST
story you possibly can.
And you won't know if something can seriously improve things if you don't try.
So do a one-shot and try something utterly different.
Always be learning and always be experimenting.
It's just as important for YOU to have fun as for your players to have fun.
You can follow @Thymbraeus.
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