Gonna spend some time tonight reading about fake superheroes made up by liars.
Doing some guided hero creation and rolled 10-10 on the first roll! Gonna add those for the Created background.
Created gives me two qualities, one at d12, the other at d6. I took Technology d12 and Strength d6.

For my principle that Created gives me, I chose “Principle of the Indestructible”

Now I roll 2d10 and 1d6 from Created for my Power Source.
I’ve got a 2, 7, & 9 which gives me options for Training, Relic, Radiation, or Supernatural. The only one that really moves with Created as a Background with Technology as a major quality, is Radiation. I’ll go with that.
Looking at Radiation, I’m doing a quick rewrite of my background and changing Technology d12 to Science d12.

For powers, I’m taking Nuclear, Signature Weapon, and Absorption.

Yellow abilities are Radioactive Recharge and Wither.

Green ability is Charged Up

Roll d6, d8, d10
Got 4, 5, 8 which gives me Marksman, Blaster, Flyer, Elemental Manipulator, Psychic, or Transporter to choose from. I’m most interested in elemental manipulator and transporter off the bat but also want to read up on blaster.
Going with Elemental Manipulator and finessing dice from previous steps. I have Nuclear already and finessed that back to a d6, so I sub in the d10 at this step. That leaves me with d8, d6, d6 to apply. D8 goes to Transmutation and the d6s become Investigation and Close Combat
For green abilities, I take Nuclear Backlash and Energy Conversion (using Transmutation). My yellow ability is Energy Alignment (Nuclear). I took the Principle of Immortality.

So... a created being with nuclear and transmutation powers.
The back story I’ve got here is that they were originally the drive core for a starship, one that converts matter to anti-matter. Tragic space shenanigans ensued and the crew died so over millennia the ship’s AI built a new body
I want the signature weapon to be a sword because that’s how I roll. Think I’m gonna call it the Fissile Blade. Hmmm or maybe the Anti-Blade.
Okay, so I had 2d10 to roll for personality and got 4, 7. I like Stoic at 11 because the status dice get bigger as things get worse. Plus the Out ability lets me defend using a quality and I’ve got that big honkin Science! d12.
For red abilities, I took Nuclear Empowerment and Charged Up Blast.
I get to make up a quality, so I’m going to go with Wanderlust. The reason their Science! is so big is the ship was a research vessel with a mission to map the cosmos.
Now it’s onto a retcon. I’m going to add a third red ability: Ultimate Weaponry (Anti-Blade).
Health is: 8 + 10 (red status die) + 6 (Strength) + 5 (roll a d8) = 29

Green: 29-23
Yellow: 22-11
Red: 10-1
Finishing details time! I need a name. I like Apogee, as they are definitely far from home. They are a humanoid robot of black and chrome. Eyes glow bluish and the Anti-Blade glows with the same energy.
Pretty happy with how this character turned out. Apogee is a robot from outer space, the last remnants of a research vessel. Their core (and source of super powers) is the anti-matter converter that allows them to absorb and transmute matter to energy. The wield the Anti-Blade.
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