What's funny about any industry is that its growth creates a new industry of education in that industry. Take games. Twenty years ago it was people trying their best. Now there's whole uni courses dealing with writing, construction etc. that its instigators didn't have.
Knowledge from the early days got passed down; people got hired based on their Unreal level, or the fact they'd wrote some fiction or made some nice low-poly models. Now we pay huge sums of money for information that's only recently been developed.
I was just reading some test notes for a level design application and I thought "nobody would've been studying this that hard even ten years ago". Let alone fifteen. From out of no-where, this huge industry has blossomed in education.
To get a job now in games is really hard; the demand for skills on each application looks huge and hard to obtain. The level of skill and artistry has bloomed for each title. But it was only recently cottage-level, where those demands weren't required.
No real point to this thread really, just thinking about how suddenly demands for employees just don't really match the barriers to entry many employers had in their younger days.
You can follow @bowendesign.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: