What& #39;s funny about any industry is that its growth creates a new industry of education in that industry. Take games. Twenty years ago it was people trying their best. Now there& #39;s whole uni courses dealing with writing, construction etc. that its instigators didn& #39;t have.
Knowledge from the early days got passed down; people got hired based on their Unreal level, or the fact they& #39;d wrote some fiction or made some nice low-poly models. Now we pay huge sums of money for information that& #39;s only recently been developed.
I was just reading some test notes for a level design application and I thought "nobody would& #39;ve been studying this that hard even ten years ago". Let alone fifteen. From out of no-where, this huge industry has blossomed in education.
To get a job now in games is really hard; the demand for skills on each application looks huge and hard to obtain. The level of skill and artistry has bloomed for each title. But it was only recently cottage-level, where those demands weren& #39;t required.
No real point to this thread really, just thinking about how suddenly demands for employees just don& #39;t really match the barriers to entry many employers had in their younger days.