I love that there is a movement to make DnD unashamedly synonymous with a style of RPG gaming. I also love that I can take any D&D book, official or not, and use it in my home campaign if I wanted to, and use it on the fly. Even if I& #39;m not playing "D&Dhttps://abs.twimg.com/emoji/v2/... draggable="false" alt="™️" title="Registered-Trade-Mark-Symbol" aria-label="Emoji: Registered-Trade-Mark-Symbol">".
btw, this is Taz.
He looks like a puppy, but he& #39;s actually really old. But he& #39;s a good boy. One of these days I& #39;ll talk more about "D&D", my favorite non-living thing.
He was hit by a car "a few weeks" before we found him. long story. Left front arm was mangled, and he had a huge laceration down its whole length. Likely broken in several places. never treated. lots of misc infections. we thought he was maybe unhoused, or owner was.
Taz (magical beast): Init -5; HD 10 (87 hp); AC 4 [15]; Att claw +5 (1d10+5), bite +10 (2d10+10), and tail +5 (1d4+5); ML 10; SV as Fighter 10; SP bark as fear, fart as choking cloud, distracted by balls; MV 20& #39; (slow); AL Lawful Good boy.
These are generic stats that anyone versed in any edition of D&D, official or otherwise, would understand. This is one of the strengths of this game. Whether playing D&Dhttps://abs.twimg.com/emoji/v2/... draggable="false" alt="™️" title="Registered-Trade-Mark-Symbol" aria-label="Emoji: Registered-Trade-Mark-Symbol">, DCC, Pathfinder, Basic D&D, or even AD&D, Taz, a very good guardian, now exists in it.
Quake was released late 1996, its code became open source around 1999. While D&D was released in 1974! After a few editions, its "code" became "open source" in 2000. This marked the beginning of D&D being free. Hasbro ironically set D&D free, and "ruined" it at the same.
(Taz D&D stats cont) Taz is an old dedicated guardian. His mobility is limited due to injuries sustained during war. But as a guardian, he doesn& #39;t have to move far. His first instinct is to bark at strangers, this bark causes fear (as spell).
(stats cont. 2) If anyone approaches he& #39;ll get up, and release a fart that will fill the area (as choking cloud). If anyone gets too close, his bite and claw attacks are fast and deadly. He& #39;s easily distracted by balls, vigorous petting and scritches.
Quake, 24-years later, has mods, total conversions, and expansions, that far exceed the original content found in the 1996 release. D&D is the same way, the amount of modules, settings, expansions, far exceeds what TSR or WotC has ever produced. Thank the open source movement!
Ok, so _that_ is simple enough. They& #39;re both easy to expand. BUT, get this... by opening the code people have been able to change the ENGINE. Quake has Winquake, GLquake, Darkplaces, ezQuake, and my favorite - vulkan Quake. Most mods and conversions work regardless of "engine".
D&D is, for the part, the same. You can change the engine. And most of the supplements and modules made over the past 46 years work fairly easily with any edition of D&D AND its derivatives and clones, eg DCC, The Black Hat, OSE, OSRIC, S&W, etc. There& #39;s nothing like it.
I never thought about why I loved these particular games so much, and this pandemic gave me a lot of time to think about it. Taz is the first time I& #39;ve fostered a dog, and an old dying one. He has a failing heart and we& #39;ve had a few scary moments. But he& #39;s still squeaking!
Taz passed away this morning. Here& #39;s a final pic for this thread. I chose a funny one because he was a funny guy.
You can follow @Reverend_Dak.
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