Another #skeletember begins! If you like skeletal animation and Spine tips, check out also the previous threads: https://twitter.com/Er1k4r1/status/1168181320155111425">https://twitter.com/Er1k4r1/s...
#skeletember Day 1.
When adjusting a mesh& #39;s weights, push your skeleton to extreme poses. This way the weights that need to be corrected stand out, and tuning the mesh is easier!
#madewithspine
When adjusting a mesh& #39;s weights, push your skeleton to extreme poses. This way the weights that need to be corrected stand out, and tuning the mesh is easier!
#madewithspine
#skeletember Day 2.
Given the same mesh and bones, different weights are possible. Here are 4 different configurations.
#madewithspine
Given the same mesh and bones, different weights are possible. Here are 4 different configurations.
#madewithspine
#skeletember Day 3.
When a mesh is bound to more than two bones, start weighting from the parent bone to define the general motion first, then move on to the child bones to add detail to mesh sections that depend on the parent bone& #39;s weights.
#madewithspine
When a mesh is bound to more than two bones, start weighting from the parent bone to define the general motion first, then move on to the child bones to add detail to mesh sections that depend on the parent bone& #39;s weights.
#madewithspine
#skeletember Day 4.
You can weight a mesh with fewer vertices, then later add more vertices to the mesh. Spine will automatically calculate the weights for you based on the surrounding vertices.
#madewithspine
You can weight a mesh with fewer vertices, then later add more vertices to the mesh. Spine will automatically calculate the weights for you based on the surrounding vertices.
#madewithspine