Here's some more fun behind-the-scenes MK11 stuff. When we designed the character selection interface, the main inspiration was the "mind battle" sequence from Hero (2004)
The original idea was that when you select the character, it would zoom into their face, and then they would imagine what the fight would be like as we see the silhouettes fighting between them.

(Injustice 2 UI was used as placeholders here)
Eventually the sequence was streamlined as we decided the start with the close up and then zoom out to reveal the character (rather than the other way around), and the silhouettes became more open to interpretation (a glimpse into the future?) rather than an overt mind battle
A lot of work went into those silhouette fighters. It's the perfect example of people from different departments coming together to figure out how to make a crazy idea actually work. As a side bonus, some of the work done for it actually made the load times shorter!
Working on the Character Select screens in the past few games have been so fun because of these kind of flourishes. It's the centerpiece of the game's UI - nearly ever mode passes through it, so it's worth the effort to make it as badass as possible.
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