what if we designed musical instruments focused on discovery instead of mastery?

what if we explored music instead of learned music? can we do this in a way that is (subjectively) pleasing?

what role does the self play in an instrument that is explored as opposed to mastered?
mastery of an instrument is an unnecessary barrier to making beautiful sounds. i'm not against mastery, but i am curious why we're so focused on musical interfaces that require us to learn as opposed to _explore_.
i believe modular synthesizers could provide such an interface. unfortunately we're not there yet; to begin with, they're expensive. but, to my original point, most modules are focused on technical aspects of a VCO or VCF instead of the interface to explore synthesizing sounds.
the feeling of exploring patches, an act that requires quite literally no skill aside form base physical movement, can be incredible. but we don't always hit pleasing notes or interesting sounds. not because we can't, but mostly because the interfaces aren't right.
what does the right exploratory interface look like? if i am mechanically playing around with patches and turning knobs, have i inverted the human-machine dichotomy? does it really matter?

i don't have answers but would love to explore this... wish i had more time in my days.
this tweet storm brought to you by a conversation i had with @erikhinton earlier today!
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