A word about concept art:
Much like box-art creatures help devs get an early feel for gameplay, concept art helps devs get an early feel for MOOD.
If the mood of concept art you& #39;re seeing excites you, cool! But please don& #39;t get attached to, or hung up on, specifics.
Much like box-art creatures help devs get an early feel for gameplay, concept art helps devs get an early feel for MOOD.
If the mood of concept art you& #39;re seeing excites you, cool! But please don& #39;t get attached to, or hung up on, specifics.
These two images, for example. I freaking love them. The first (and I say this as a fumbling non-artist) explores presenting characters as iconic heroes. The second puts characters into exaggerated comic-book hero poses. That doesn& #39;t mean either is the art style for our game.
There are characters in the concept art who have since been cut, or changed significantly, or were never intended to be major characters to begin with. There are major characters who didn& #39;t exist yet when these pieces were made.
I say all this not to dampen anyone& #39;s enthusiasm -- seriously, seeing people& #39;s reactions made yesterday the best day in 2020 for me -- but to remind people that this whole video was, like the concept art, made to show folks our MOOD, our feel, not the actual specifics.