As a person who is trying to get folx to check out an original #TTRPG right now and who also has products on the DMs Guild, I can see why #DnD gets hacked all the time. A lot more folx in the hobby are willing to use and buy something if it has rules they recognize. (1/9)
And before I get too into this thread, I'm a person who creates stuff for D&D with MCDM and for other games (currently Burn Bryte and Zweihander). Just want to state where I'm coming from. There's space in the hobby for D&D and lots of other games to be just as big. Bigger. (2/9)
A lot of people who play D&D aren't part of the greater RPG community on Twitter, Facebook, Discord, etc. Many don't know there are other options out there. Many who do don't want to invest the time it takes to learn a new system and they enjoy the rules depth of D&D. (3/9)
One reason you see so much D&D talk on here is because many people (not all), whether they play D&D now or not, became part of the community through playing or interacting with D&D. They were/are CR fans, DMs/players seeking advice, creators who want to share, etc. (4/9)
For me, the question is not just how do you get people to try a game different than one they already enjoy, but also, how do we get people who have never played an RPG before, who aren't following us on social media, to make other games their first RPG? (5/9)
I don't know the answer to that, but it's one I think about a lot. Instead of trying to convert everyone from one game to another, how do we reach a big majority of people playing video games and/or board games who aren't playing TTRPGs? That's millions of people. (6/9)
Heck take it even further than that. There are lots of folks who would like RPGs, but don't even really know the hobby exists or how to start playing. I think we can get more people who would love these games into the hobby. I'm not sure how to do it yet. (7/9)
I'm going to keep thinking, experimenting, and acting on it. We can start by lifting up indie games and indie designers here, then share knowledge when we figure out how to go beyond. I've had more luck with, "Check out this fun RPG!" than "D&D sucks for that, play this." (8/9)
Finally, hold WotC, Paizo, and other publishers accountable when they do harm. I'm not saying, "Stop pointing out terrible things that publishers do." This is me asking, "How do we get new people into the hobby so we can share the joy and creators can get paid for work?" (9/9)
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