I did watch the DA video today, mostly because I love "behind the scenes" stuff and to connect with the people creating a thing. But despite being a massive DA fan since 2009, I& #39;m going to try and avoid the hype train and the speculation frenzy, and I& #39;ll tell you why:
I understand the urge to want to play a thing before there is a thing to play. I get why people start mentally romancing characters before they exist, based off of snippets of concept art. We& #39;re creative people, and we want so badly to be immersed in our favorite world again.
But if you& #39;re like me, your imagination is incredibly vivid. Headcanon can have the weight of real canon. The game you& #39;ve imagined playing, the character you& #39;ve imagined kissing -- that isn& #39;t what& #39;s going to be onscreen. And yet it will have felt so real to you.
You& #39;ll feel you& #39;ve been *denied* content that should be there. It will feel like it& #39;s *missing.* In your head it was bigger, the conversations stretched on for hours, the borders of the map were infinite, the interface was seamless and matched perfectly to your hands/brain!
But it& #39;s... code, created by a bunch of humans, and even if they COULD get inside your head and see exactly what YOU individually need and want, they just wouldn& #39;t have the budget and humanpower to make it happen. The tech may not even *exist* yet to make what you want.
So this part of a game& #39;s development cycle always makes me cringe a little. I see all these people getting so excited, which is great, but they& #39;re excited in a way that worries me. They& #39;re very *conditionally* excited.
And disappointed gamers are... well... it& #39;s not pretty.
So, my inclination is to hole up for a couple years and mute the hashtags until the game& #39;s been out long enough that the inevitable yellings of RAGE and BETRAYAL die down.
So, my inclination is to hole up for a couple years and mute the hashtags until the game& #39;s been out long enough that the inevitable yellings of RAGE and BETRAYAL die down.
All I ask of you, if you want to actually ENJOY the game when it comes out, is to set your expectations to a reasonable level. Do not expect to see the Inquisitor. I& #39;d think people would get this after three games, but I still see that expectation, largely from Lavellans.
The presence of Solas in no way guarantees the presence of a love interest that he actually decisively broke things off with. I appreciate that the writers gave a nice bittersweet ambiguity to the Solavellan epilogue in DA:I, but... F!Lavellan was one of 8 possible inquisitors.
A certain amount of realism and perspective can help prevent a sense of deep personal betrayal when DA4 turns out not to match your headcanon. Caring about fans doesn& #39;t mean caring about One Specific Fan& #39;s Unbreakable and Passionate Opinion. That& #39;s impossible to do for everyone.
And so I need to nope out of this whole cycle of Schrodinger& #39;s DA4, where people insist that it IS the game of their dreams, or that it has ALREADY betrayed them somehow, years before they sit down to play it. I just... I& #39;ll play it when it& #39;s here, and let it surprise me.
You& #39;re free to do as you like, of course, but I& #39;ll bet every last dollar in my bank account that if you have really really intense particular hopes about DA4 right now, when it comes out, I& #39;m going to be having WAY more fun playing it than you are.
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