And yes I am tired, angry, livid, and pissed.

It's one of those days when I see Indies complaining about not being able to get funded, and people bragging about buying their 15th D&D book... Then 5 seconds later complain they needed to fix said game due to new book...
I don't know any more.

The reason why I was pissed and engaged with so manny people about ttrpgs being easy to learn?

Mainly due to the collective time spent on fixing D&D being several times MORE than you would need to learn to play a new game.
And I feel like it's EASIER to get new people, without ANY kind of ttrpg experience to get into new ttrpgs.

The moment someone starts with D&D it's over. They are in this magical space where it's ok to buy 5 books 40€ each only to play a single game...
...which even isn't what they are playing as they are ignoring most of the book for houserules made up by someone else.

I mean in my head that's the SAME thing as getting an indie game!
Btw I had a new player last month. We were trying to organise a game. Yes I went that path once more.

So ok. Let's sit down with the player. Let's talk about games.

And yeah they complained that as what I wanted to play didn't have a Race/Class structure like D&D...
... it wasn't a #ttrpg they were expecting.

Ok sure what's the problem. New things or?

No no they only played 3 sessions of D&D and it was great. They proceed to tell me what they played. Yes it was 5e.
It was so homebrewed like hell. It wasn't even D&D. So I asked them what the difference between what I wanted to play and D&D was?

Basic answer which was straight out the thing I dreaded the most:

It's not D&D.
How can I compete with D&D, when they teach you that:

Our game is broken, we know that. We won't do anything to fix it. YOU DO THAT. Have fun with the fixed game after spending hours on homebrewing. ONLY to be thought that other games are shit as you don't have to fix them.
I like it how I saw several threads tackling this. But with the hardcore defenders out there? I just can't.

I really can't.

I know several people who engaged with me on this, and now they changed their opinion. Shame it was over WotC's shitty practices instead of game quality.
D&D sets a SPECIFIC standard. Which unfortunately DUE TO THEM BEING A FRIGGIN BIG COMANY... IT'S A STANDARD.

A shitty one.

And it's hard to break that. That "standard" is so deeply rooted in our hobby that it will need to split at one moment if I'm asked.
And more and more thinking about removing TTRPG from my games as a term. More about Storytelling / Narrative / Narrativistic... Dunno..

I love the idea of:
Igra Fantastične Naracije

Basically which translates into: A game where you tell a story about something
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