Oh dear, I am so unhealthily chuffed with how my selection brush behaves. At all scales now, without a single raycast or collider. Yay vector math!
Might do a runthrough later, pretty neat algorithm.
So here is a runthrough. Dont know how efficient this is, but I like its behaviour in-engine a lot! Lots of options for optimisation left to be explored. Have a gander. #rateMyAlgorithm
And only moments after drawing all that up I find the below by @FreyaHolmer and second-guess all my decisions : ) ... maybe do winding, seeing how i reduced it to a 2D problem anyway? https://twitter.com/FreyaHolmer/status/1232826293902888960">https://twitter.com/FreyaHolm...